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View Profile Cloakboy
Currently going to school for 3-D Animation, Web Development, Computer Science, and Spanish.

Age 37, Male

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Joined on 9/19/08

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Cloakboy's News

Posted by Cloakboy - October 15th, 2008


I've embarked on a new project, as Notebook Ninja 2 is all coded out and just needs animating. Maybe I'll start it myself later, but Clark has such a cool style...
ANYWHO!

The new project will be done my another friend and I. It will be a Defense game of sorts. We are thinking Spartans or characters from an older game of ours (no, you've never heard of it. It was a top-down RPG that never even made it to Alpha, but had a great story and characters). The basis of the game is bashing and slashing. ASDF will each correspond to one of your Spartans in a row of 4. Enemies will come running at you from the bottom of the screen and you can click on them when they are close to kill them. If you are overwhelmed, pressing A,S,D, or F will make the corresponding Spartan shield bash to knock an enemy back so you have a chance to click them. Holding space bar down will make a phalanx and block all enemies and arrow barrages. When in phalanx, pressing all of ASDF will cause the whole front line to shield bash and the second line to stab.

Let the coding begin! I have circles that spawn and squares that bash them! Hooray :D


Posted by Cloakboy - October 2nd, 2008


I sat down two weeks ago and cranked out a large portion of the code we need in Notebook Ninja 2. I've revamped the system and made a few...modifications to the gameplay. :D

Firstly, this system is faster. A LOT faster. If I were to apply it to NN:E1, there would be 30-40 button presses instead of 12. Why you ask? Because you can see what's coming of course. A new battle system shows the current key you need to hit followed by a few (2-5) of the next keys to come. This basically means you already KNOW what's next, so I can throw buttons at you like mad. Think of it this way. Would you be able to play Guitar Hero, DDR, or Elite Beat agents if they only showed you one note/step at a time? It would be much slower....like NN:E1. NN:E2 should be faster and more bad ass ninja action!

Secondly, thy wish is my command! YES, you have health...of sorts (you wont lose first miss) and YES, there will be checkpoints. Well... maybe. For the length we hope to achieve there should be. Maybe on higher difficulties there will be less health/no checkpoints tho for those of us that are true ninja masters.

Lastly, the simple animation and silly humor has been replaced by EXTREME 3D GRAPHICS AND KILLER ROBOT MARSUPIALS! Not really though. Don't worry, Clark promised to deliver the same style of animation with the perfect mix of awesome ninja action and comedic elements. Although you guys may have to comment the shit out of this with some encouragement. He's not too excited to animate for hours on end while working and going to school full time, especially when I asked for more action to adopt the new gameplay... Come on Clark! We wants it! Please!?

Notebook Ninja 2....IT HAS BEGUN!


Posted by Cloakboy - September 19th, 2008


I finally signed up for NewGrounds, the best site ever and submitted my first Flash game entitled "Notebook Ninja: Episode 01" Looking back...we know we can do better now than a year ago. Thusly, it's on to Episode 2!